At the end of fort joy you get on a boat and all of the companions are there and you can swap as you want. If you play with a friend then the friend takes the place of one of the companions. You can only have three active with you at any given point. Invite the extra players through Steam and they should join and be assigned as one of the companions (The Host can decide who they play as through the Party Management option in the Menu). Awesome, thanks for such an in depth reply luckofthechuck. BE SURE YOU RECRUIT THEM AS THE CLASS THAT THE PERSON WISHES TO PLAY. Have been wandering around in single player, and don't understand, frankly, anything about the multiplayer experience. Reminds me a lot of BG2 and some killer older RPGs, with a ton of very complex aspects lurking below the surface. NOTE: THE COMPANION YOU RECRUIT WILL BECOME THE 5th+ PLAYER(S) CHARACTER. Just got the game, and digging it immensely. if I want to play with 5 people I'll recruit an extra 1 companion (4 Current players + 1 companion = party size of 5). You'll want to recruit enough companions until your party is the size of how many people are playing (Eg. NOTE: When you launch the game It'll complain about a mod and it not working in multiplayer, YOU CAN IGNORE THIS!Įither create a Multiplayer Lobby as usual and start your campaign or load an existing (Your 5th+ player(s) will be able to join later on).Īfter you reach the Beach you'll be able to recruit any recruitable companion beyond the limit of 4. You could probably spec an origin character for lone wolf though. Now you are Lone wolf + normal aid which is weaker. I think also because now you are only 1 character while in DOS 1 you were 2 and could go duo lone wolf. Subscribe to the Party Size Evolved Mod and enable it from the Main Menu > Mods (Ensure ALL players download and enable this). I like the lone wolf, its just that now having companions is actually more interesting. Using the keyboard and mouse won’t work for split-screen, which means both players will need to have a controller. Just enough to get him LW talent and probably Executioner for your main one :)īut yeah, you are absolutely right - 2 ability points and a talent are a huge difference.Party Size Evolved (ALL PLAYERS REQUIRE THIS). In order to play Divinity: Original Sin 2 locally, you will need to have two controllers plugged in or synced with your PC. Party member comes in the same level as you are, so the only thing you need to do is to try and get some exploration XP. Level 2 never gave me a talent, so I think it is level 3 when you gain it.Īnd after gaining lvl 2 you can easily make it to the main square, using the ladder to the right side from the fancy folks.Īlso I do believe that this event gives you only 300 XP, which is not big enough to gain level 3 right away. We lose favor with them and were screwed. Or, you could restart with an old save in which you could still finish the relavent quests satisfactorily for your companions, back in Driftwood. Sadly you cannot get 100 Achievements on one playthrough as few are character or companion quests and you cannot have all. Four of the achievements are difficulty based. Luckily these are trivial to get and we will cover them in Part 0. Unlike in Divinity: Original Sin few are multiplayer ones. Not a huge deal, but not being able to allocate those level 2 ability points where you want them early game is a slight downside.Īctually, I am pretty sure you are getting level 2 as you land in Fort Joy right after the ship crashes :) Maybe it's just personal experience, but I usually try to maximize the items/XP gain on the ship since the Honour mode is kinda nasty in the beginning. You can pickup more companions later back at the ship from that Sargent. 2.Host starts the game and gets to character creation.Your 3rd friend can only join you to play one of your companions,he cant join the game with his own. Divinity: Original Sin 2 has 97 achievements. It's the event you get when simply recruiting Ifan that also gets you some XP. Originally posted by Hobocop:Right, that part is easy.
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